![]() A gun that can create, destroy and manipulate matter, allowing you to discover new ways to overcome your surroundings.Lifelike soundscapes developed by Robin Arnott and an ambient soundtrack composed by Siddhartha Barnhoorn.An enormous, seamless non-Euclidean world to explore.Mind-bending challenges that will subvert your expectations at every twist and turn.A deeply psychological experience that will make you question everything you know about how a game works.Antichamber was also supported by the Indie Fund. Several years in the making, Antichamber received over 25 awards and honors throughout its development, in major competitions including the Independent Games Festival, the PAX10, IndieCade and Make Something Unreal. PC Game is not an official representative nor the developer of this videogame. PC Game offers a free review and price comparison service. Discover an Escher-like world where hallways wrap around upon each other, spaces reconfigure themselves, and accomplishing the impossible may just be the only way forward. A single player game existing in a dynamic puzzle form that will challenge the mind. It's not going to be up your alley if you demand deep storytelling or graphical pizazz, but if you're in the mood to flex your imagination, Antichamber is a finely rewarding experience.Antichamber is a mind-bending psychological exploration game where nothing can be taken for granted. It relentlessly challenges you to reconsider your preconceived notions about how to interact with the space around your character, in ways that seem more innovative and daring than any other game in recent memory. One of Antichamber's biggest accomplishments lies in its dogged insistence that you overwrite your expectations of what can transpire in a game world with its own set of unique rules, and even then you'll only succeed when you realize just how malleable those rules really are.Īntichamber is a work of great originality, and it combines that uniqueness with some incredibly well-designed puzzles. If you wish to ignore the placards and focus on the puzzles, though, that's certainly a viable way to approach things, and you'll be rewarded with some brain-scratchers of the sort that require your mind to shift to a new perspective or logical approach to get past them. It may just be different." These little snippets are often closer to the level of fortune cookies than zen koans, but still offer some interesting perspectives on the puzzles that they're placed near. "The choice doesn't matter if the outcome is the same," or "A path may not be right or wrong. You'll often come across wall placards with gnomic utterances that comment on a puzzle you just completed or offer a vague hint on a challenge in front of you, or occasionally just a bit of bite-sized food for thought, e.g. It has a very different tone, though: whereas Portal is focused on humor, Antichamber seems to intend to evoke reflection in its players. There are few things as satisfying in gaming as grasping the solution to a seemingly unsolvable obstacle, and Antichamber offers up dozens of those moments.Īs a first-person puzzler that encourages you to break free from the laws of physics, Antichamber immediately invites comparisons to Portal. Some puzzles have multiple solutions, though, and the free exploration helps abate most frustration, since you can always wander off and attempt another challenge if you find yourself stuck. This is initially as disorienting as it sounds, but as I played, my brain eventually adapted to the bizarro construction of the space I was exploring, and a very strange kind of spatial logic began to emerge.Įven if you coasted through most of the Portal games without any problems, you're still likely to come up against some real roadblocks here. Passages appear in rooms where they couldn't possibly exist, the tops of stairways are often also their bottoms, and you'll often turn around to retrace your steps only to find that an entirely new path has appeared to replace the one you were on just a second earlier. Calling it a maze is probably a bit of an understatement, though, as Antichamber gleefully frees itself from any kind of adherence to the ways in which we experience the real world. There's no real plot to Antichamber: it simply drops you into a puzzle-filled maze and asks you to escape from it. Antichamber gleefully frees itself from any kind of adherence to the ways in which we experience the real world.
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